What gentle dream?

An Inauspicious Beginning
and here we go...

Everything started off simple enough. While in Fairhaven, the capitol city of Aundair,you somehow stumbled across a flier from the Starpeaks Observatory. It requested adventurers to help with an errand in the mountains near the observatory. And the pay was good…almost too good.

Your reasons may be your own, but destiny seems to have set you on the path to the observatory by way of train. You board the Lightning Rail headed towards what should be easy money…

Pneumonia: Voices on the wind.

My mother’s voice. My sisters’ love. My clan. The wind reaches everywhere, and so as long as I listen to the wind, I am not alone. I hear them, feel them, smell them. They are with me now. They give me courage. I will pass the trials. I will become, Vento Mortis.

Taz: Whatever We're Getting Into, It's Bound to Be Out of Everyone Else's Depth


Still waiting for Col. Boring. I hope he has what he promised me, or there’s going to be trouble~ :) No, really. Trouble. I keep my word when I give it, and I expect other people to do the same. Unless something prevents me from doing so. Or a better offer comes along. Or something else seems more entertaining. Or I get bored. But most of the time I keep it. Better for business that way.

I wonder how long I’ll last like this before I have to disappear. Deconstruct Taesaria, leave someone else in her place. Impeccable. I’ve lost track of the vanishings by now.

Dawn. Sun rising, streaking the sky with red and gold. Bored. Still.

Wait. What is that? A flier…

An invitation. A new adventure! New people! And they want me; I’ve seen the flier. It says ‘Dear Taz, we have something fun for you to do.’

Unless it wasn’t the flier. It might have been a whisper in my ear. It might have been the shadows that told me, curling around me like cats. It might have been a dream. Who knows what the truth is?

Oh, well~ What does it matter, anyway~?

Memoirs of a Vento Mortis: Sarrarra

Nuahwah left about a week ago. I took her to Aundair myself; left her in a tavern there. I’m still not certain if I made the right decision. She isn’t meant to be a killer. I should have sent her to live with father the moment I realized it, but I just just couldn’t bring myself to let her go. She meant so much to me, to us all, she was the greatest blessing we could have asked for. This work is thankless and cruel, but she gave us hope. These last couple years have been particularly rough for us all, with Phiarlan taking her brothers and sisters away. We lost too many of our kin that day and she knew it. She understood, but she would never say anything; she just kept smiling. I can’t help but wonder if they knew, those Elves, if they knew that Cyre would be gone and just let one of our temples be destroyed. It was far too convenient that all their most important assets happened to be elsewhere. I have no proof either way and I’ll probably never know. To them we are just tools, pawns in their twisted games. Now we are fewer, less of threat to them. With the loss of so many of the best of our order we are forced to use the less experienced. The young are malleable, and I am reluctant to put the future of my people in the hands of youth. Nuahwah is the one for which my concern is greatest. When it came time for her trials she was so eager, there’s no way I could have stopped her. She has the skill to be one of us, she has the will to be one of us, but her heart is still too warm. It may be her undoing.

Cedric: The start of a journey

Arrived in Fairhaven today with little difficulty. The past few weeks have seen nothing but worthwhile, if small, exploits. I want to truly test my mettle, and a larger city seems the place to do so. I explored the town, and found a flier asking for help ridding an observatory of a “person”. The calligraphy was terrible but the task sounds like it will be exactly what I need to start my career adventuring. I’m excited to finally put my combat training to use in a real fight. I’m sure the family will be pleased when I write to them of my success at the end of the journey.

Pneumonia: New friends

Today, I rode the train. It was amazing! It moved so fast it was like walking through a tornado. Eldest sister Sarrarra would have loved it. It wasn’t all good though. There were these things the one called Taz said were Gremlins. I was careless and got hurt pretty bad. I still have much more practice if I’m going to be as good as master Ewhoo, he would have been fast enough to take them all on by himself. I really should have been more careful, but my new friend Garreth was in trouble and I didn’t want to lose a new friend just after making it. There are so many kinds of people around I had no idea there were so many different kinds. The ones I’m with seem nice enough, but it is hard to understand them when I can not hear their wind. Most of them aren’t entirely honest accept for the noisy girl Anna and Cedric the nobleman. They seemed to get along well though. I’m glad.

Taz's Field Notes: When It Comes to Train Rides, You Clearly Get What You Pay For

Day 1.

The train ride was a bit more interesting than expected. I seem to have obtained some companions, all of whom seem quite delightful.

Companion #1-
Cedric: Assigned to my compartment. Paladin, seems very well-bred and cultured, although somewhat odd-looking. Well-dressed. Contents of bags: Healer’s kit, sunrods, assorted sundries, nothing terribly out of the ordinary. Quite a friendly fellow. Potential weaknesses: Seems somewhat naive.

Train did not depart immediately. Inquiries revealed that it was because the superstitious prescient conductor did not wish to depart without his lucky silver bell. Cedric went to inquire, reported back promptly. One point to Cedric for efficiency.

Some time later. Train departed without finding the bell in question. Manufactured: One (1) extract of Keen Senses, promptly consumed. Effects most invigorating. Went on to explore train cars and meet several other individuals.

Companion #2-
Garreth: Met in conversation in the hallway. Quite an attractive man. One point for Garreth. Human, barbaric fighter of sorts. Did not appear to have any valuable possessions, although I did not get the chance to search his bags. Potential weaknesses: Doesn’t seem to be all that bright.

Companion #3-
Pneu: Also met in conversation in the hallway, was in the same compartment as Garreth. Lovely young lady. One point to Pneu. Very quiet. Does not appear to be human or other recognized race, further study needed. Potential weaknesses: Cannot take very many hits without injury.

Companion #4-
Emerged during conversation with Pneu and Garreth. Human, clearly not used to adventuring. Very excitable and talkative. Cute kid. Quite determined. :) Judging by the look of her, does not own anything valuable. Potential weaknesses: Naive, stubborn.

Headed for dining car. Anna introduced us all to her “friend” Deth, who did not seem all that thrilled by her company.

Companion #5-
Met in dining car. Irritable gentleman, human, VERY pretty. One point to Deth. Gunslinger by trade, will have to inquire about his gunpowder supplier. Most likely has valuables in possession, but did not get a chance to verify. Potential weaknesses: Pride.

Ate wonderful meal. Observation: Anna has no table manners, not raised in well-to-do family. Cedric has impeccable manners, clearly brought up wealthy, although his luggage does not particularly show it. Also met nice man and his daughter. Not carrying anything valuable, although the girl was very attached to her doll.

Train sped up, obviously not normal. Went to investigate, found conductor’s door rusted shut. Garreth and Cedric could not budge it. Even my bombs couldn’t break it. Heard from one of the train’s staff that the conductor was sure that the bell protected the train from something. Resolved to search. Before we could get started, heard screams from dining car. Backtracked. Found pugwampi terrorizing the car’s occupants and flinging shit everywhere. (Not a figure of speech.)

Deth and I left the others the job of containing them and set off to search for the bell. Anna accompanied us after capturing one of the creatures. One point to Deth for good sense. One point to Anna for good sense. Search uneventful until we reached the kitchen. Stumbled upon an evil imp who flung soup at me. It disappeared before I could kill it, only to reappear in the next room with two compatriots who were trying to destroy a bell. Aha! Deth distracted them with bullets while I retrieved the bell. One point to Deth for excellent shooting. They did not like it when I rang the bell at them. Clearly the conductor was onto something after all.

After meeting up with the others again, we continued on to the conductor’s car to try the door again. Cedric had obtained a doll, apparently from the little girl in the dining car. Examination proved it to be an ordinary doll, nothing valuable. This time, the door opened easily. More malicious imps in conductor’s car, attacking conductor. As feared, caused bad luck. Made my bombs miss twice, still managed to do some damage. One point to Garreth for quick reflexes.

Summary of fight:
Two points to Garreth for kicking ass.
One point to Pneu for kicking ass.
One point to Pneu for continuing to fight while badly injured.
Two points to Cedric for excellent healing.
One point to Deth for ringing that bell superbly.
One point to Anna for effort.

I stabilized the conductor and Cedric brought him back to consciousness. He returned to his task of driving the train, just in time to save us all from certain destruction. Deth and I negotiated terms for our services with him. One point to Deth for excellent negotiation skills.

We rested until arrival at the station. In the morning, prepared four (4) bombs and one (1) extract of cure light wounds, promptly consumed. Feel much better. Agreed to form party with the others. On the whole, potential usefulness outweighs having to split fees obtained.

In summary.
Status of companions-
Deth: Usefulness- 3 points. Entertainment value- 2 points.
Garreth: Usefulness- 3 points. Entertainment value- 1 point.
Pneu: Usefulness- 2 points. Entertainment value- 1 point.
Cedric: Usefulness- 3 points.
Anna: Usefulness- 1 point. Entertainment value- 2 points.

Money obtained- 260 gold for services rendered to the Lightning Rail.
Items obtained- None. :( Nothing worth taking on the bodies of the pugwampi and assorted imps.

Day 1: Success.
Day 2: Pending.

deth'Ruki: Falling Asleep

Early morning run.
Another tab left unpaid.

(Pricey bastards)

Hunger sets in, tavern up ahead.
Free laughter, merriment abound.


Bartender motions me over.
Free smile, free drink.

(Do I look that desperate?)

Words and papers exchanged.
A job. Two thousand gold.

(Worth my time after all)

Questions. Details.
Free train, no hassle.

(The right direction)

(I’m coming for you)
(Just you wait

deth'Ruki: First Dream

Loud voices. Ears ringing.
Others join, pleasant faces.
(Please be quiet)

A sense of confined warmth.
Foul smells, ringing bells.
(How unprofessional )

A hunt and a doll.
Gun shots. Blood splatters.
(The best kind of dream)

Coins jangle, and the wind dies down.
Scent of pumpkin. Clearer air.
(Let me sleep)

Enter: Gareth

You now what I hate? Fliers. It would be waaay easier if some asshole would just take the time out of their day to set up a little booth or something and go ‘Hey. You want an adventure? I have one for you!’ But nooooo. I have to read. Thanks asshole flier guy. Whatever. Sounds like this might be good. 2000 gold sounds great and it seems like it’ll be dangerous. My kind of adventure.

Oh yeah, asshole flier guy? Work on your damn handwriting. No one can read that shit.

Correction: Larhut Nebbinson

I think I like asshole flier guy better.


I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.